
Possibly deprecated?ĭefines the time, energy, and recipes for items in the Security Printerĭefines the starting equipment at the beginning of the game, separated out by starting race.ĭefines default terrain features. While this appears to relate to the Recycler, the file contains no entries. Presumably this is a placeholder while until the developers are happy with the paintmixer system?ĭefines the time, energy, and recipes for items in the Hydraulic Pipe Bender.ĭefines the time and recipes for items in the Reagent Processor Usually, this is overridden in worldsettings: possibly deprecated?ĭefines the time, energy, and recipes for items in the Organics Printer.ĭefines the time, energy, and recipes for items in the Paint Mixer.ĭefines alternative paint recipes in the Tool Manufactory. It isn't clear what happens if this is modded.ĭefines a list of mineable ores to generate in the world, with their rarity (but larger means more ore), vein sizes, etc. Possibly deprecated?ĭefines a mapping of resource types to their respective ingots. This file has no entries by default, but contains a commented-out example for modders.ĭefines the recipes for dynamic objects, which currently is a very small set.ĭefines the time, energy, and recipes for items in the Electronics Printer.ĭefines the time, energy, and recipes for items in the Fabricator.ĭefines the required reagents, pressure range, and temperature range for smelting in the Furnace.ĭefines recipes for creating various gas canisters, but it is unclear where these are used. Possibly deprecated? For modding, use worldsettings instead.ĭefines the time, energy, and recipes for items in the Autolathe.ĭefines the time required and products of processing ore in the Centrifuge.ĭefines the time required and recipes for items from the Chemistry Station.ĭefines the time, energy, and recipes for items in the Microwave.ĭefines new traders for the trading system. These are as follows, with files that may be of particular interest to modders in bold.ĭefines the recipes for the Advanced Furnaceĭefines the time, energy, and products of smelting ingots in the Arc Furnace.ĭefines default atmospheric properties for the moon and Mars. The default data is found in /Stationeers\rocketstation_Data\StreamingAssets\Data\, and currently contains 27 xml files, each of which may be modded. Each xml file in this directory, upon loading, writes (potentially overwriting) the game data.
Stationeers game change mod#
This is where the real work of the mod takes place.

This mod serves to demonstrate the correct format of a custom mod folder for Stationeers. The example mod metadata file "About.xml": The best way to do this is to copy the example mod file (reproduced below) and edit the fields with a text editor: you will need to set the mod name, author name, version number, and a short description of the mod. The file About.xml requires slightly more customization. The two images are used in the Workshop and in-game mod menu if you don't want to bother with these, you can just copy the generic images from the example mod. You must provide three files in the About/ directory for your mod to work. This will cause the game to reload all of the mods.
Stationeers game change mods#
To quickly make and test changes to your mod, you needn't restart the game instead, you can go to the mods section of the main menu and shuffle their order around. Ensure that it is listed above the core game in the loading order. Once there, your mod should appear in the mods section of the Stationeers menu.

If you find the Stationeers directory but it doesn't contain a mods directory, you must create one.
Stationeers game change windows#
Your mods must be placed in Stationeer's mods folder, which on Windows is located at \Documents\My Games\Stationeers\mods\. xml - Various XML files to overwrite portions of the game's defaults. xml - Maps string variables into other languages you might like to support.

